Enumeration: ActivationState
Activation states
Enumeration Members
Enumeration Members
ACTIVE_TAG
• ACTIVE_TAG = 1
The object is active and will be processed by the simulation.
Defined in
packages/physics/rigidbody/RigidbodyEnum.ts:62
ISLAND_SLEEPING
• ISLAND_SLEEPING = 2
The object is inactive but may be activated if other active objects collide with it.
Defined in
packages/physics/rigidbody/RigidbodyEnum.ts:66
WANTS_DEACTIVATION
• WANTS_DEACTIVATION = 3
The object is requesting to be deactivated in the next simulation step. If there is no further interaction, the object will enter a sleeping state.
Defined in
packages/physics/rigidbody/RigidbodyEnum.ts:70
DISABLE_DEACTIVATION
• DISABLE_DEACTIVATION = 4
Disables automatic sleeping. The object will continue to be simulated even if it is stationary.
Defined in
packages/physics/rigidbody/RigidbodyEnum.ts:74
DISABLE_SIMULATION
• DISABLE_SIMULATION = 5
The object will not be simulated by the physics engine, whether dynamic or colliding, but can be moved or manipulated programmatically.