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Enumeration: ActivationState

Activation states

Enumeration Members

Enumeration Members

ACTIVE_TAG

ACTIVE_TAG = 1

The object is active and will be processed by the simulation.

Defined in

packages/physics/rigidbody/RigidbodyEnum.ts:62


ISLAND_SLEEPING

ISLAND_SLEEPING = 2

The object is inactive but may be activated if other active objects collide with it.

Defined in

packages/physics/rigidbody/RigidbodyEnum.ts:66


WANTS_DEACTIVATION

WANTS_DEACTIVATION = 3

The object is requesting to be deactivated in the next simulation step. If there is no further interaction, the object will enter a sleeping state.

Defined in

packages/physics/rigidbody/RigidbodyEnum.ts:70


DISABLE_DEACTIVATION

DISABLE_DEACTIVATION = 4

Disables automatic sleeping. The object will continue to be simulated even if it is stationary.

Defined in

packages/physics/rigidbody/RigidbodyEnum.ts:74


DISABLE_SIMULATION

DISABLE_SIMULATION = 5

The object will not be simulated by the physics engine, whether dynamic or colliding, but can be moved or manipulated programmatically.

Defined in

packages/physics/rigidbody/RigidbodyEnum.ts:78