PBR
ts
import { Object3D, Scene3D, Engine3D, AtmosphericComponent, CameraUtil, HoverCameraController, View3D, DirectLight, KelvinUtil, LitMaterial, MeshRenderer, BoxGeometry, SphereGeometry } from '@orillusion/core';
import dat from 'dat.gui';
class Sample_PBR {
lightObj3D: Object3D;
scene: Scene3D;
constructor() {}
async run() {
Engine3D.setting.shadow.shadowBound = 50;
await Engine3D.init({});
this.scene = new Scene3D();
let sky = this.scene.addComponent(AtmosphericComponent);
let camera = CameraUtil.createCamera3DObject(this.scene);
camera.perspective(60, Engine3D.aspect, 1, 5000.0);
camera.object3D.addComponent(HoverCameraController).setCamera(30, 0, 120);
let view = new View3D();
view.scene = this.scene;
view.camera = camera;
Engine3D.startRenderView(view);
await this.initScene();
sky.relativeTransform = this.lightObj3D.transform;
}
async initScene() {
/******** light *******/
{
this.lightObj3D = new Object3D();
this.lightObj3D.rotationX = 21;
this.lightObj3D.rotationY = 108;
this.lightObj3D.rotationZ = 10;
let directLight = this.lightObj3D.addComponent(DirectLight);
directLight.lightColor = KelvinUtil.color_temperature_to_rgb(5355);
directLight.castShadow = false;
directLight.intensity = 3;
let gui = new dat.GUI();
let DirLight = gui.addFolder('DirectLight');
DirLight.add(directLight, 'enable');
DirLight.add(directLight.transform, 'rotationX', 0.0, 360.0, 0.01);
DirLight.add(directLight.transform, 'rotationY', 0.0, 360.0, 0.01);
DirLight.add(directLight.transform, 'rotationZ', 0.0, 360.0, 0.01);
DirLight.add(directLight, 'intensity', 0.0, 160.0, 0.01);
DirLight.add(directLight, 'indirect', 0.0, 10.0, 0.01);
DirLight.add(directLight, 'castShadow');
DirLight.open();
this.scene.addChild(this.lightObj3D);
}
let geometry = new SphereGeometry(3, 25, 25);
for (let i = 0; i < 10; i++) {
for (let j = 0; j < 10; j++) {
//Create materials with different roughness and metallic
let mat = new LitMaterial();
mat.baseMap = Engine3D.res.whiteTexture;
mat.roughness = i / 10;
mat.metallic = j / 10;
//Create balls
let ball = new Object3D();
ball.transform.x = i * 8 - 8 * 10 * 0.5;
ball.transform.y = 8 * 10 * 0.5 - j * 8;
let renderder = ball.addComponent(MeshRenderer);
renderder.geometry = geometry;
renderder.material = mat;
//add ball into scene
this.scene.addChild(ball);
}
}
}
}
new Sample_PBR().run();