Multi Panel Demo
In the following example, two WorldPanel
are used to demonstrate two classic panel usage scenarios in the actual 3D scene:
- One of the panels is fixed in the 3D scene, and the panel has a built-in text component, and the text information can dynamically update the content in real time.
- The other panel is bound to another 3D node, and the position can be updated in real time with the parent node; and the rotation angle can be locked by setting the
billboard
type to make the panel always face the camera angle; withdepthTest
Can achieve unobstructed annotation effect
ts
import { Scene3D, PropertyAnimation, Engine3D, Object3D, Object3DUtil, PropertyAnimClip, WrapMode, WorldPanel, BillboardType, TextAnchor, UIImage, UIShadow, UITextField, Vector3, Color, Time, AtmosphericComponent, Camera3D, GPUCullMode, HoverCameraController, UIPanel, View3D, DirectLight } from '@orillusion/core';
import * as dat from 'dat.gui';
class Sample_POI {
scene: Scene3D;
panel: WorldPanel;
position: Vector3;
gui: dat.GUI;
async run() {
Engine3D.setting.shadow.autoUpdate = true;
Engine3D.setting.shadow.updateFrameRate = 1;
Engine3D.setting.shadow.shadowBound = 20;
Engine3D.setting.shadow.shadowBias = 0.001;
// initializa engine
await Engine3D.init({ renderLoop: () => this.loop() });
// create new scene as root node
let scene3D: Scene3D = new Scene3D();
scene3D.addComponent(AtmosphericComponent);
// create camera
let cameraObj: Object3D = new Object3D();
let camera = cameraObj.addComponent(Camera3D);
// adjust camera view
camera.perspective(60, Engine3D.aspect, 1, 5000.0);
// set camera controller
let controller = cameraObj.addComponent(HoverCameraController);
controller.setCamera(0, -20, 15);
// add camera node
scene3D.addChild(cameraObj);
let lightObj = new Object3D();
lightObj.rotationX = 45;
let dl = lightObj.addComponent(DirectLight);
dl.intensity = 2;
dl.castShadow = true;
scene3D.addChild(lightObj);
let view = new View3D();
view.scene = scene3D;
view.camera = camera;
Engine3D.startRenderView(view);
this.scene = scene3D;
await this.initScene();
this.gui = new dat.GUI();
this.initDuckPOI();
this.initScenePOI();
}
private modelContainer: Object3D;
async initScene() {
// floor
let floor: Object3D = Object3DUtil.GetSingleCube(16, 0.1, 16, 1, 1, 1);
this.scene.addChild(floor);
await Engine3D.res.loadFont('https://cdn.orillusion.com/fnt/0.fnt');
// load external model
let model = (await Engine3D.res.loadGltf('https://cdn.orillusion.com/PBR/Duck/Duck.gltf')) as Object3D;
model.rotationY = 180;
this.modelContainer = new Object3D();
this.modelContainer.addChild(model);
this.scene.addChild(this.modelContainer);
model.scaleX = model.scaleY = model.scaleZ = 0.01;
await this.initPropertyAnim(this.modelContainer);
let chair = (await Engine3D.res.loadGltf('https://cdn.orillusion.com/PBR/SheenChair/SheenChair.gltf')) as Object3D;
chair.scaleX = chair.scaleY = chair.scaleZ = 8;
this.scene.addChild(chair);
}
private async initPropertyAnim(owner: Object3D) {
// add PropertyAnimation
let animation = owner.addComponent(PropertyAnimation);
//load a animation clip
let json: any = await Engine3D.res.loadJSON('https://cdn.orillusion.com/json/anim_0.json');
let animClip = new PropertyAnimClip();
animClip.parse(json);
animClip.wrapMode = WrapMode.Loop;
animation.defaultClip = animClip.name;
animation.autoPlay = true;
// register clip to animation
animation.appendClip(animClip);
animation.play(animation.defaultClip);
return animation;
}
private initDuckPOI() {
let canvas = this.scene.view.enableUICanvas();
//panel
this.panel = new Object3D().addComponent(WorldPanel);
this.panel.billboard = BillboardType.BillboardXYZ;
//add to canvas
canvas.addChild(this.panel.object3D);
this.panel.object3D.localScale = new Vector3(0.1, 0.1, 0.1);
//poi
let panelRoot = new Object3D();
this.panel.object3D.addChild(panelRoot);
let image = panelRoot.addComponent(UIImage);
image.uiTransform.resize(32, 6);
image.uiTransform.setXY(20, 20);
image.color = new Color(1, 1, 1, 0.5);
image.isShadowless = true;
let text = panelRoot.addComponent(UITextField);
text.text = 'Happy Duck';
text.fontSize = 4;
text.color = new Color(0, 0, 0, 1);
text.alignment = TextAnchor.MiddleCenter;
this.renderUIPanel(this.panel, 'Duck Panel');
}
private sceneText: UITextField;
private initScenePOI() {
let canvas = this.scene.view.enableUICanvas();
//panel
let panel = new Object3D().addComponent(WorldPanel);
panel.cullMode = 'none';
//add to canvas
canvas.addChild(panel.object3D);
panel.object3D.localScale = new Vector3(0.1, 0.1, 0.1);
//poi
let panelRoot = new Object3D();
panel.transform.rotationX = -30;
panel.transform.y = 3.1;
panel.transform.x = 1;
panel.object3D.addChild(panelRoot);
let text = panelRoot.addComponent(UITextField);
text.uiTransform.resize(80, 16);
text.text = this.title;
text.fontSize = 10;
text.color = new Color(0.5, 1.0, 0.5, 1.0);
text.alignment = TextAnchor.MiddleLeft;
panelRoot.addComponent(UIShadow).shadowOffset.multiplyScaler(0.2);
this.sceneText = text;
this.renderUIPanel(panel, 'Chair Panel');
}
private charCount = 0;
private title: string = 'Hello, Orillusion';
private lastTitle = this.title;
private loop(): void {
if (this.panel) {
this.position ||= new Vector3();
this.position.copyFrom(this.modelContainer.transform.worldPosition);
this.panel.object3D.localPosition = this.position;
}
if (this.sceneText) {
let count = 1 + (Math.floor(Time.frame * 0.1) % 30);
if (this.charCount != count) {
this.charCount = count;
let newTitle = this.title.slice(0, this.charCount);
if (newTitle != this.lastTitle) {
this.sceneText.text = newTitle;
this.lastTitle = newTitle;
}
}
}
}
renderUIPanel(panel: WorldPanel, name: string = 'GUI Panel') {
let f = this.gui.addFolder(name);
//cull mode
let cullMode = {};
cullMode[GPUCullMode.none] = GPUCullMode.none;
cullMode[GPUCullMode.front] = GPUCullMode.front;
cullMode[GPUCullMode.back] = GPUCullMode.back;
// change cull mode by click dropdown box
f.add({ cullMode: GPUCullMode.none }, 'cullMode', cullMode).onChange((v) => {
panel.cullMode = v;
});
//billboard
let billboard = {};
billboard['None'] = BillboardType.None;
billboard['Y'] = BillboardType.BillboardY;
billboard['XYZ'] = BillboardType.BillboardXYZ;
// change billboard by click dropdown box
f.add({ billboard: panel.billboard }, 'billboard', billboard).onChange((v) => {
panel.billboard = v;
});
//depth test
f.add(panel, 'depthTest');
f.open();
}
}
new Sample_POI().run();
The following example focuses on displaying a variety of GUI
component combinations and multiple UIPanel
mixed rendering:
ts
import { AtmosphericComponent, BillboardType, CEvent, CEventDispatcher, Camera3D, Color, DirectLight, Engine3D, HoverCameraController, ImageType, Object3D, Object3DUtil, PickGUIEvent3D, PointerEvent3D, Scene3D, TextAnchor, Time, UIImage, UIInteractive, UITextField, Vector3, View3D, WorldPanel, clamp } from '@orillusion/core';
class GUIPanelPOI {
private readonly alpha = 0.8;
private objUI: Object3D;
private index: number;
private _originColor: Color = new Color();
private _remainTime: number = -1;
private _backImage: UIImage;
private _outColor = new Color(0, 0.5, 0.75, this.alpha);
constructor(obj, index: number) {
this.objUI = obj;
this.index = index;
this.displayUIDetail();
}
update(delta: number): void {
if (this._remainTime > 0) {
this._remainTime -= delta;
let progress = clamp(this._remainTime, 0, 500);
progress = 1 - progress / 500;
let color = this._backImage.color;
color.r = this._originColor.r * progress + (1.0 - progress) * 0.2;
color.g = this._originColor.g * progress + (1.0 - progress) * 0.2;
color.b = this._originColor.b * progress + (1.0 - progress) * 0.2;
this._backImage.color = color;
}
this.updateFrame();
}
private lastIndex: number = -1;
private frame: number = Math.floor(Math.random() * 10000);
private frameStart = 65; //65~77
private frameCount = 13;
private _icon: UIImage;
private _frameSpeed = 0.05 + 0.1 * Math.random();
updateFrame() {
this.frame++;
let newIndex = Math.floor(this.frame * this._frameSpeed) % this.frameCount;
if (newIndex != this.lastIndex) {
this.lastIndex = newIndex;
let frameKey = (this.lastIndex + this.frameStart).toString().padStart(5, '0');
this._icon.sprite = Engine3D.res.getGUISprite(frameKey);
}
}
private displayUIDetail(): void {
let uiChild = this.objUI.addChild(new Object3D()) as Object3D;
let r = Math.random() * 0.25 + 0.2;
let b = Math.random() * 0.25 + 0.2;
let g = Math.random() * 0.25 + 0.2;
this._originColor.setTo(r, g, b, this.alpha);
//back
this._backImage = this.addImage(uiChild, ' ', 200, 120, r, g, b, this.alpha);
this._backImage.uiTransform.x = 100;
this._backImage.uiTransform.y = -60;
uiChild.addEventListener(
PickGUIEvent3D.PICK_CLICK_GUI,
() => {
this._remainTime = 500;
sampleUIPanelClick.data = this.objUI;
sampleUIPanelDispatcher.dispatchEvent(sampleUIPanelClick);
},
this
);
uiChild.addEventListener(
PickGUIEvent3D.PICK_OVER_GUI,
() => {
this._backImage.color = this._outColor;
},
this
);
uiChild.addEventListener(
PickGUIEvent3D.PICK_OUT_GUI,
() => {
this._backImage.color = this._originColor;
},
this
);
let button = uiChild.addComponent(UIInteractive);
button.interactive = true;
//icon
{
let iconNode = uiChild.addChild(new Object3D()) as Object3D;
let icon = this.addImage(iconNode, '', 100, 100, 1, 1, 1);
icon.uiTransform.x = -75;
icon.uiTransform.y = 25;
this._icon = icon;
this.updateFrame();
}
//text
{
let textChild = this.objUI.addChild(new Object3D()) as Object3D;
let text = textChild.addComponent(UITextField);
text.uiTransform.resize(120, 60);
text.uiTransform.x = 110;
text.uiTransform.y = -48;
text.alignment = TextAnchor.UpperLeft;
text.text = 'Orilussion';
text.fontSize = 22;
text.color = new Color(0.9, 0.9, 0.9, 1.0);
}
//text
{
let textChild = this.objUI.addChild(new Object3D()) as Object3D;
let text = textChild.addComponent(UITextField);
text.uiTransform.resize(140, 60);
text.uiTransform.x = 110;
text.uiTransform.y = -100;
text.alignment = TextAnchor.UpperLeft;
text.text = '次时代WebGPU 3D Engine';
text.fontSize = 18;
text.color = new Color(0.8, 0.8, 0.8, 1.0);
}
}
private addImage(obj: Object3D, texture: string, w: number, h: number, r: number, g: number, b: number, a: number = 1): UIImage {
let image = obj.addComponent(UIImage);
image.sprite = Engine3D.res.getGUISprite(texture);
image.uiTransform.resize(w, h);
image.imageType = ImageType.Sliced;
image.color.setTo(r, g, b, a);
return image;
}
}
class GUIPanelBinder {
objUI: Object3D;
panel: GUIPanelPOI;
ball: Object3D;
constructor(ball: Object3D, ui: Object3D, index: number) {
this.ball = ball;
this.objUI = ui;
this.objUI.name = 'panel ' + index;
this.objUI.scaleX = this.objUI.scaleY = this.objUI.scaleZ = 0.1;
this.panel = new GUIPanelPOI(this.objUI, index);
}
update(delta: number) {
this.objUI.localPosition = this.ball.transform.worldPosition;
this.panel.update(delta);
}
}
let sampleUIPanelClick: CEvent = new CEvent('ClickUIPanel');
let sampleUIPanelDispatcher: CEventDispatcher = new CEventDispatcher();
class Sample_UIMultiPanel {
camera: Camera3D;
scene: Scene3D;
view: View3D;
async run() {
Engine3D.setting.shadow.autoUpdate = true;
Engine3D.setting.shadow.shadowBias = 0.01;
Engine3D.setting.shadow.shadowBound = 200;
await Engine3D.init({
renderLoop: () => {
this.renderUpdate();
}
});
// create new scene as root node
let scene3D: Scene3D = new Scene3D();
scene3D.addComponent(AtmosphericComponent);
// create camera
let cameraObj: Object3D = new Object3D();
let camera = cameraObj.addComponent(Camera3D);
// adjust camera view
camera.perspective(60, Engine3D.aspect, 1, 5000.0);
// set camera controller
let controller = cameraObj.addComponent(HoverCameraController);
controller.setCamera(0, -10, 150, new Vector3(0, 15, 0));
// add camera node
scene3D.addChild(cameraObj);
// create light
let light: Object3D = new Object3D();
// add direct light component
let component: DirectLight = light.addComponent(DirectLight);
// adjust lighting
light.rotationX = 21;
light.rotationY = 120;
component.lightColor = new Color(1.0, 1.0, 1.0, 1.0);
component.intensity = 5;
component.castShadow = true;
// add light object
scene3D.addChild(light);
let view = new View3D();
view.scene = scene3D;
view.camera = camera;
Engine3D.startRenderView(view);
this.scene = scene3D;
this.camera = view.camera;
this.view = view;
let model = await Engine3D.res.loadGltf('https://cdn.orillusion.com/gltfs/wukong/wukong.gltf');
model.localScale = new Vector3(1, 1, 1).multiplyScalar(50);
this.scene.addChild(model);
this.scene.addChild(Object3DUtil.GetSingleCube(400, 1, 400, 0.2, 0.2, 0.2));
await Engine3D.res.loadFont('https://cdn.orillusion.com/fnt/0.fnt');
await Engine3D.res.loadAtlas('https://cdn.orillusion.com/atlas/Sheet_atlas.json');
this.makeUIPanelList();
}
private nodeList: GUIPanelBinder[] = [];
private bindTarget3DRoot: Object3D;
private makeUIPanelList(): void {
this.bindTarget3DRoot = new Object3D();
this.bindTarget3DRoot.y = 50;
this.scene.addChild(this.bindTarget3DRoot);
let canvas = this.view.enableUICanvas();
for (let i = 0; i < 50; i++) {
//panel
let panelRoot: Object3D = new Object3D();
let panel = panelRoot.addComponent(WorldPanel);
panel.billboard = BillboardType.BillboardXYZ;
panel.needSortOnCameraZ = true;
canvas.addChild(panel.object3D);
//random position
let angle = Math.PI * 2 * Math.random();
let pos = new Vector3();
pos.set(Math.sin(angle), Math.cos(angle), (Math.random() - 0.5) * 2);
pos.multiplyScalar(50 * Math.sqrt(Math.random() + 0.25));
let ball = this.bindTarget3DRoot.addChild(new Object3D()) as Object3D;
ball.localPosition = pos;
//binder
let node = new GUIPanelBinder(ball, panelRoot, i);
this.nodeList.push(node);
}
sampleUIPanelDispatcher.addEventListener(
sampleUIPanelClick.type,
(e) => {
let target = e.data as Object3D;
let targetPos = this.view.camera.worldToScreenPoint(target.transform.worldPosition);
let orginPos = this.view.camera.worldToScreenPoint(new Vector3());
this.isSpeedAdd = targetPos.x > orginPos.x ? 1 : -1;
this.speedAngle += 50;
console.log(this.isSpeedAdd);
},
this
);
}
private speedAngle: number = 1;
private isSpeedAdd: number = 1;
renderUpdate() {
if (this.bindTarget3DRoot) {
this.speedAngle -= 0.2;
this.speedAngle = Math.max(this.speedAngle, 1);
this.bindTarget3DRoot.rotationY += 0.01 * this.speedAngle * this.isSpeedAdd;
for (let binder of this.nodeList) {
binder.update(Time.delta);
}
}
}
}
new Sample_UIMultiPanel().run();