BoundingBox
ts
import dat from 'dat.gui';
import { Stats } from '@orillusion/stats';
import { AtmosphericComponent, CameraUtil, Color, DirectLight, Engine3D, HoverCameraController, KelvinUtil, Object3D, Object3DUtil, Scene3D, Transform, View3D } from '@orillusion/core';
import { Graphic3D } from '@orillusion/graphic';
// A sample to show boundingbox
class Sample_BoundingBox {
scene: Scene3D;
view: View3D;
box: Object3D;
container: Object3D;
graphic3D: Graphic3D;
async run() {
// init engine
await Engine3D.init({
renderLoop: () => {
this.loop();
}
});
this.scene = new Scene3D();
this.scene.addComponent(Stats);
// init sky
let atmosphericSky: AtmosphericComponent;
atmosphericSky = this.scene.addComponent(AtmosphericComponent);
// init Camera3D
let camera = CameraUtil.createCamera3DObject(this.scene);
camera.perspective(60, Engine3D.aspect, 0.01, 1000);
// init Camera Controller
let hoverCtrl = camera.object3D.addComponent(HoverCameraController);
hoverCtrl.setCamera(-30, -15, 20);
// init View3D
let view = new View3D();
view.scene = this.scene;
view.camera = camera;
this.view = view;
this.graphic3D = new Graphic3D();
this.scene.addChild(this.graphic3D);
// create direction light
let lightObj3D = new Object3D();
lightObj3D.x = 0;
lightObj3D.y = 30;
lightObj3D.z = -40;
lightObj3D.rotationX = 20;
lightObj3D.rotationY = 160;
lightObj3D.rotationZ = 0;
let light = lightObj3D.addComponent(DirectLight);
light.lightColor = KelvinUtil.color_temperature_to_rgb(5355);
light.castShadow = true;
light.intensity = 5;
this.scene.addChild(light.object3D);
// relative light to sky
atmosphericSky.relativeTransform = light.transform;
// Engine3D.startRenderViews([this.view])
Engine3D.startRenderView(this.view);
Engine3D.getRenderJob(this.view);
this.box = Object3DUtil.GetSingleCube(5, 3, 8, 1, 1, 1);
this.box.transform.eventDispatcher.addEventListener(Transform.LOCAL_ONCHANGE, this.logChange, this);
let parent = (this.container = new Object3D());
parent.addChild(this.box);
this.scene.addChild(parent);
let button_remove = {
Remove_Box: () => {
this.box.transform.parent && this.box.removeFromParent();
}
};
let button_add = {
Add_Box: () => {
!this.box.transform.parent && parent.addChild(this.box);
}
};
let gui = new dat.GUI();
let folder = gui.addFolder('Orillusion');
folder.add(button_remove, 'Remove_Box');
folder.add(button_add, 'Add_Box');
let Container = gui.addFolder('Container');
Container.add(parent.transform, 'x', -100.0, 100.0, 0.01);
Container.add(parent.transform, 'y', -100.0, 100.0, 0.01);
Container.add(parent.transform, 'z', -100.0, 100.0, 0.01);
Container.add(parent.transform, 'rotationX', 0.0, 360.0, 0.01);
Container.add(parent.transform, 'rotationY', 0.0, 360.0, 0.01);
Container.add(parent.transform, 'rotationZ', 0.0, 360.0, 0.01);
Container.add(parent.transform, 'scaleX', 0.0, 2.0, 0.01);
Container.add(parent.transform, 'scaleY', 0.0, 2.0, 0.01);
Container.add(parent.transform, 'scaleZ', 0.0, 2.0, 0.01);
Container.open();
let Box = gui.addFolder('Box');
Box.add(this.box.transform, 'x', -100.0, 100.0, 0.01);
Box.add(this.box.transform, 'y', -100.0, 100.0, 0.01);
Box.add(this.box.transform, 'z', -100.0, 100.0, 0.01);
Box.add(this.box.transform, 'rotationX', 0.0, 360.0, 0.01);
Box.add(this.box.transform, 'rotationY', 0.0, 360.0, 0.01);
Box.add(this.box.transform, 'rotationZ', 0.0, 360.0, 0.01);
Box.add(this.box.transform, 'scaleX', 0.0, 2.0, 0.01);
Box.add(this.box.transform, 'scaleY', 0.0, 2.0, 0.01);
Box.add(this.box.transform, 'scaleZ', 0.0, 2.0, 0.01);
Box.open();
}
logChange() {
console.log('BoudingBox changed');
}
red = new Color(1, 0, 0, 1);
green = new Color(0, 1, 0, 1);
loop() {
this.graphic3D.drawBoundingBox(this.box.instanceID, this.box.bound as any, this.green);
this.graphic3D.drawBoundingBox(this.container.instanceID, this.container.bound as any, this.red);
}
}
new Sample_BoundingBox().run();