GraphicLine
ts
import { Object3D, Scene3D, Engine3D, Vector3, Color, AnimationCurve, Keyframe, View3D, AtmosphericComponent, CameraUtil, HoverCameraController, DirectLight, KelvinUtil, MeshRenderer, BoxGeometry, LitMaterial } from '@orillusion/core';
import { Graphic3D, Graphic3DLineRenderer } from '@orillusion/graphic';
import { Stats } from '@orillusion/stats';
import * as dat from 'dat.gui';
class GraphicLine {
scene: Scene3D;
view: View3D;
graphic3D: Graphic3D;
async run() {
await Engine3D.init();
// init Scene3D
this.scene = new Scene3D();
this.scene.exposure = 1;
this.scene.addComponent(Stats);
// init sky
let atmosphericSky: AtmosphericComponent;
atmosphericSky = this.scene.addComponent(AtmosphericComponent);
atmosphericSky.exposure = 1.0;
// init Camera3D
let camera = CameraUtil.createCamera3DObject(this.scene);
camera.perspective(60, Engine3D.aspect, 1, 5000);
// init Camera Controller
let hoverCtrl = camera.object3D.addComponent(HoverCameraController);
hoverCtrl.setCamera(-30, -15, 100);
// init View3D
let view = new View3D();
view.scene = this.scene;
view.camera = camera;
// add a Graphic3D
this.graphic3D = new Graphic3D();
this.scene.addChild(this.graphic3D);
// create direction light
let lightObj3D = new Object3D();
lightObj3D.x = 0;
lightObj3D.y = 30;
lightObj3D.z = -40;
lightObj3D.rotationX = 20;
lightObj3D.rotationY = 160;
lightObj3D.rotationZ = 0;
let light = lightObj3D.addComponent(DirectLight);
light.lightColor = KelvinUtil.color_temperature_to_rgb(5355);
light.intensity = 30;
this.scene.addChild(light.object3D);
// relative light to sky
atmosphericSky.relativeTransform = light.transform;
Engine3D.startRenderView(view);
this.view = view;
await this.initScene();
}
async initScene() {
this.graphic3D.drawLines('line1', [Vector3.ZERO, new Vector3(0, 10, 0)], new Color().hexToRGB(Color.RED));
let animCurve = new AnimationCurve();
animCurve.addKeyFrame(new Keyframe(0, 0.5));
animCurve.addKeyFrame(new Keyframe(0.15, -0.2));
animCurve.addKeyFrame(new Keyframe(0.22, 0.4));
animCurve.addKeyFrame(new Keyframe(0.34, 0.2));
animCurve.addKeyFrame(new Keyframe(0.65, -0.2));
animCurve.addKeyFrame(new Keyframe(1, 0.9));
let lines: Vector3[] = [];
for (let i = 0; i < 100; i++) {
let y = animCurve.getValue(i / (100 - 1)) * 10;
lines.push(new Vector3(i, y, 0));
}
this.graphic3D.drawLines('line2', lines, new Color().hexToRGB(Color.RED));
this.graphic3D.drawBox('box1', new Vector3(-5, -5, -5), new Vector3(5, 5, 5), new Color().hexToRGB(Color.GREEN));
this.graphic3D.drawCircle('Circle1', new Vector3(-15, -5, -5), 5, 15, Vector3.X_AXIS, new Color().hexToRGB(Color.GREEN));
this.graphic3D.drawCircle('Circle2', new Vector3(-15, -5, -5), 5, 15, Vector3.Y_AXIS, new Color().hexToRGB(Color.GREEN));
this.graphic3D.drawCircle('Circle3', new Vector3(-15, -5, -5), 5, 15, Vector3.Z_AXIS, new Color().hexToRGB(Color.GREEN));
{
let obj = new Object3D();
let mr = obj.addComponent(MeshRenderer);
mr.geometry = new BoxGeometry(5, 5, 5);
mr.material = new LitMaterial();
this.scene.addChild(obj);
}
let gui = new dat.GUI();
let btn = {'depthTest': true}
gui.add(btn, 'depthTest').onChange(v=>{
this.graphic3D.getComponents(Graphic3DLineRenderer).forEach(mr=>{
mr.materials[0].depthCompare = v ? 'less' : 'always'
})
})
}
}
new GraphicLine().run();