ComponentLifeCycle
ts
import { Engine3D, ComponentBase, Object3DUtil, Scene3D, AtmosphericComponent, CameraUtil, HoverCameraController, View3D, Object3D, DirectLight, KelvinUtil } from '@orillusion/core';
import { Stats } from '@orillusion/stats';
class TestComponent1 extends ComponentBase {
i = 0;
start(): void {
console.log('TestComponent1 start');
}
onUpdate() {
this.i += 1;
console.log('TestComponent1 onUpdate');
}
onLateUpdate() {
console.log('TestComponent1 onLateUpdate', this.i);
}
}
class TestComponent2 extends ComponentBase {
i = 0;
start() {
console.log('TestComponent2 start');
this.transform.rotationY = 0.0;
this.object3D.addComponent(TestComponent1);
}
onUpdate() {
this.i += 1;
this.transform.rotationY += 1.0;
console.log('TestComponent2 onUpdate');
}
onLateUpdate() {
console.log('TestComponent2 onLateUpdate', this.i);
}
}
class Sample {
async run() {
Engine3D.setting.shadow.type = 'HARD';
Engine3D.setting.shadow.shadowBound = 100;
await Engine3D.init();
let scene = new Scene3D();
scene.addComponent(Stats);
// init sky
let atmosphericSky: AtmosphericComponent;
atmosphericSky = scene.addComponent(AtmosphericComponent);
// init Camera3D
let camera = CameraUtil.createCamera3DObject(scene);
camera.perspective(60, Engine3D.aspect, 1, 5000);
// init Camera Controller
let hoverCtrl = camera.object3D.addComponent(HoverCameraController);
hoverCtrl.setCamera(-30, -15, 100);
// init View3D
let view = new View3D();
view.scene = scene;
view.camera = camera;
// create direction light
let lightObj3D = new Object3D();
lightObj3D.x = 0;
lightObj3D.y = 30;
lightObj3D.z = -40;
lightObj3D.rotationX = 20;
lightObj3D.rotationY = 160;
lightObj3D.rotationZ = 0;
let light = lightObj3D.addComponent(DirectLight);
light.lightColor = KelvinUtil.color_temperature_to_rgb(5355);
light.castShadow = true;
light.intensity = 3;
scene.addChild(light.object3D);
// relative light to sky
atmosphericSky.relativeTransform = light.transform;
// floor
const floor = Object3DUtil.GetSingleCube(100, 1, 100, 0.5, 0.5, 0.5);
floor.y = -5;
scene.addChild(floor);
// box
const obj = Object3DUtil.GetSingleCube(10, 10, 10, 1, 1, 1);
obj.addComponent(TestComponent2);
scene.addChild(obj);
Engine3D.startRenderView(view);
}
}
new Sample().run();