ComponentLifeCycle
ts
import { Engine3D, ComponentBase, Object3DUtil, Scene3D, AtmosphericComponent, CameraUtil, HoverCameraController, View3D, Object3D, DirectLight, KelvinUtil } from '@orillusion/core'
import { Stats } from '@orillusion/stats'
class TestComponent1 extends ComponentBase {
i = 0
start(): void {
console.log('TestComponent1 start')
}
onUpdate() {
this.i += 1
console.log('TestComponent1 onUpdate')
}
onLateUpdate() {
console.log('TestComponent1 onLateUpdate', this.i)
}
}
class TestComponent2 extends ComponentBase {
i = 0
start() {
console.log('TestComponent2 start')
this.transform.rotationY = 0.0
this.object3D.addComponent(TestComponent1)
}
onUpdate() {
this.i += 1
this.transform.rotationY += 1.0
console.log('TestComponent2 onUpdate')
}
onLateUpdate() {
console.log('TestComponent2 onLateUpdate', this.i)
}
}
class Sample {
async run() {
Engine3D.setting.shadow.type = 'HARD'
Engine3D.setting.shadow.shadowBound = 100
await Engine3D.init()
let scene = new Scene3D()
scene.addComponent(Stats)
// init sky
let atmosphericSky: AtmosphericComponent
atmosphericSky = scene.addComponent(AtmosphericComponent)
// init Camera3D
let camera = CameraUtil.createCamera3DObject(scene)
camera.perspective(60, Engine3D.aspect, 1, 5000)
// init Camera Controller
let hoverCtrl = camera.object3D.addComponent(HoverCameraController)
hoverCtrl.setCamera(-30, -15, 100)
// init View3D
let view = new View3D()
view.scene = scene
view.camera = camera
// create direction light
let lightObj3D = new Object3D()
lightObj3D.x = 0
lightObj3D.y = 30
lightObj3D.z = -40
lightObj3D.rotationX = 20
lightObj3D.rotationY = 160
lightObj3D.rotationZ = 0
let light = lightObj3D.addComponent(DirectLight)
light.lightColor = KelvinUtil.color_temperature_to_rgb(5355)
light.castShadow = true
light.intensity = 30
scene.addChild(light.object3D)
// relative light to sky
atmosphericSky.relativeTransform = light.transform
// floor
const floor = Object3DUtil.GetSingleCube(100, 1, 100, 0.5, 0.5, 0.5)
floor.y = -5
scene.addChild(floor)
// box
const obj = Object3DUtil.GetSingleCube(10, 10, 10, 1, 1, 1)
obj.addComponent(TestComponent2)
scene.addChild(obj)
Engine3D.startRenderView(view)
}
}
new Sample().run()