ConduitGeometry
ts
import { BitmapTexture2D, Color, Engine3D, ExtrudeGeometry, GeometryBase, LitMaterial, MeshRenderer, SphereGeometry, Vector3, AtmosphericComponent, CameraUtil, DirectLight, HoverCameraController, KelvinUtil, Object3D, Scene3D, View3D } from '@orillusion/core';
import dat from 'dat.gui';
import { Stats } from '@orillusion/stats';
// An sample to use ExtrudeGeometry
class Sample_ConduitGeometry {
scene: Scene3D;
material: LitMaterial;
object3Ds: Object3D[] = [];
isClosedConduit: boolean = true;
shapeRadius = 1;
modelRadius = 4;
private geo: GeometryBase;
private mats: LitMaterial[];
async run() {
await Engine3D.init();
// init Scene3D
this.scene = new Scene3D();
this.scene.exposure = 1;
this.scene.addComponent(Stats);
// init sky
let atmosphericSky: AtmosphericComponent;
atmosphericSky = this.scene.addComponent(AtmosphericComponent);
// init Camera3D
let camera = CameraUtil.createCamera3DObject(this.scene);
camera.perspective(60, Engine3D.aspect, 1, 5000);
// init Camera Controller
let hoverCtrl = camera.object3D.addComponent(HoverCameraController);
hoverCtrl.setCamera(-30, -15, 50);
// init View3D
let view = new View3D();
view.scene = this.scene;
view.camera = camera;
// create direction light
let lightObj3D = new Object3D();
lightObj3D.x = 0;
lightObj3D.y = 30;
lightObj3D.z = -40;
lightObj3D.rotationX = 20;
lightObj3D.rotationY = 160;
lightObj3D.rotationZ = 0;
let light = lightObj3D.addComponent(DirectLight);
light.lightColor = KelvinUtil.color_temperature_to_rgb(5355);
light.castShadow = true;
light.intensity = 3;
this.scene.addChild(light.object3D);
// relative light to sky
atmosphericSky.relativeTransform = light.transform;
Engine3D.startRenderView(view);
await this.createMaterial();
let gui = new dat.GUI();
gui.add(this, 'isClosedConduit').onChange(() => {
if (this.object3Ds.length) {
for (let item of this.object3Ds) {
item.removeSelf();
}
}
this.object3Ds.length = 0;
this.createConduit();
});
this.createConduit();
}
async createMaterial() {
this.material = new LitMaterial();
let texture = new BitmapTexture2D();
texture.addressModeU = 'repeat';
texture.addressModeV = 'repeat';
await texture.load('https://cdn.orillusion.com/textures/grid.webp');
this.material.baseMap = texture;
}
private createConduit() {
let shape = this.getShape();
let curve = this.getCurve();
let conduitObject3D = new Object3D();
this.scene.addChild(conduitObject3D);
let renderer = conduitObject3D.addComponent(MeshRenderer);
renderer.material = this.material;
let geometry = (renderer.geometry = new ExtrudeGeometry().build(shape, this.isClosedConduit, curve, 0.2));
this.object3Ds.push(conduitObject3D);
//show vertex point
for (const item of geometry.sections) {
for (let i = 0, count = item.rotateShape.length; i < count; i++) {
let ball = this.showPoint(item.rotateShape[i].add(item.center), i);
this.object3Ds.push(ball);
}
}
}
private getShape(): Vector3[] {
let vertexList: Vector3[] = []; //circle
let radius = this.shapeRadius;
const vertexCount = 8;
for (let i = 0; i < vertexCount; i++) {
let angle = (Math.PI * 2 * i) / vertexCount;
let point = new Vector3(Math.sin(angle), 0, Math.cos(angle)).multiplyScalar(radius);
vertexList.push(point);
}
return vertexList;
}
private getCurve(): Vector3[] {
let vertexList: Vector3[] = [];
let radius = this.modelRadius;
const sectionCount = 60;
for (let i = 0; i < sectionCount; i++) {
let angle = (Math.PI * 2 * i) / 20;
radius += (0.1 * i) / sectionCount;
let offsetY = 0.6 - Math.sqrt(i / sectionCount);
let point = new Vector3(Math.sin(angle), offsetY * 6, Math.cos(angle)).multiplyScalar(radius);
vertexList.push(point);
}
return vertexList;
}
private showPoint(p: Vector3, index: number): Object3D {
this.geo ||= new SphereGeometry(0.3, 10, 10);
if (!this.mats) {
this.mats = [];
for (let i = 0; i < 40; i++) {
let mat = new LitMaterial();
mat.baseColor = Color.random();
this.mats.push(mat);
}
}
let obj = new Object3D();
this.scene.addChild(obj);
let m = obj.addComponent(MeshRenderer);
m.material = this.mats[index];
m.geometry = this.geo;
obj.localPosition = p;
return obj;
}
}
new Sample_ConduitGeometry().run();